[Pale Fiction#5]
- Shovel Chan
- 2018年6月10日
- 讀畢需時 2 分鐘

Timing is my weakest point of storyboarding
I have asked the profession of how to solve the problem and how to upgrade my editing skill, they only give me one reply and driving me mad:
'Intuition'
:)
:)
:)
FUCK YOU
I am not a religious fanatics and never trust supernatural, but I trust Mathematics and Science. I even create my own form of fundamental by using mathematics analysis three years ago.

(But you could see I have some wrong calculate on some piece....what a dark history....)
I'm definitely not a fine art person because I think drawing is just a tool to tell story, but still need to figure out what way could attract the audience.
As the result, I decide to use mathematics to solve my timing problem again!
First, I found two animations for my storyboard referece

'Blood Tie'(2017)

'Screen Romance'(2018)

Second, the basic knowledge of a story has these five values.
Then, I have calculate how many percentage these animation spend on by using the formula:
duration of each part/whole duration X 100%
to make a relative indicators
Then I have these result:

Rising and Falling Action>Climax>Exposition>End credit>Denouement
Since I have combine Rise and Fall Action together, I have to devise half of them
Which means: 40/2=20%
Climax>Rise and Falling Action>Exposition>End credit>Denouement
In 'Blood Tie', it's about a girl is growing up which means she have to be responsible, become a woman, no longer stay in her girl fantasy. Then she kill her dad at the end.
by following this timing, it could show more inner changes of the protagonist and create a burstiness ending.

Same logic as 'Blood Tie'
32/2=16%
Climax>Rising and Falling Action=Exposition>Denouement>End Credit
Screen Romance is about an old singer wanna be young again, so she take drugs to exchange a short time beauty.
This formula is suitable for any musical animation because they usually show the most important indent(Climax) by using music.
To observant both animations and some music I recently listen, I have found that there are few element they are in common:
1.The rising action mostly begins at 0:52-0:55,which means exposition only take around 16-18% in a 3-5mins animation and music.
2.The rising and falling Action depends on how many background information of the protagonist, explain it by incident and his/her actions.
3.Climax must be the longest part of the whole animation because it's the hardest inner change of the protagonist
After I analysis these data of timing doesn't mean I could do good animation. Since basically animation is an art, not mathematics or just a machine to control. It just for a reference to of how to edit.
Also, 'Pale' is an animation for me to step out of my comfort zone. As long as I have to figure out more creative Mise-en-scène, more researches and reference should be done. My brain got stuck at this stage now lol
Finally, I'm sorry to announce that I won't update this blog until some of my concept art are released since I might not post anything about thumbnail, storyboard and animatic just to protect myself. Also, I need sometime to focus on the pre-production part and testing.
Good news is I have found someone to do the sound design! It's very delightful because this guy make amazing music!So I got to work harder haha!!!(But I won't tell you who is the sound designer until the music is out!)
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